
This
section is still under construction - be careful where you step.
The FaeRealm accesses many other worlds and alternate dimensions. Here you will find maps of fantastic worlds, details of races unknown on Earth, and tales of great adventure. Check back often!
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Eberron is the latest Dungeons and Dragons campaign world from Wizards of the
Coast. With its rich history, advanced magical setting, and more realistic
"gray" view of ethics, it promises to be the best AD&D world to date.
To help this world on its way, I have created my own Eberron section
here.
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Stormhaven is an island complex designed to fit into a larger fantasy world. It is an isolated land populated by unfortunates lost at sea. Stormhaven offers many opportunities for nautical adventures, as well as the opportunity to tame the land of monsters. An ancient power is rumored in the North, but few venture to that section of the island. | |
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Loralon is a High Fantasy world consisting of several continents: | |
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Loralia is a classic High Fantasy land, peopled
with many races. It has a long history and is a relatively stable land in the
main. |
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Arkonia is a land of strife. An ancient jungle
dominates the North, and from it issue recurring plagues of an evil nature.
Ancient cultures dominated the North prior to the coming of the plagues, and
the strongest of these survive (while the weaker have left behind many ruins).
The cultures of the South are varied and often in conflict, yet only together
can the people of the land stave off the coming wave of plague creatures.
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The land of Tentra is largely unexplored - only
legends of its inhabitants remain on the other continents of Loralon.
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Kal-ondra is a land of deeply divided landscape.
An ancient, pseudo-Egyptian culture thrives in the southern deserts, while
over the mountains to the North a humanoid lizard race thrives in the swampy
jungles. A large population of Fae may be found in the wild forests away
across the plains to the West.
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Venture over to the world of Evernight - an
online strategy game by my previous employer, VR1/Jaleco Entertainment.
Conquer the land and cast the six parts of the Black Between to unite the world
behind your god, for good or for evil. Form alliances, use magic to affect the
outcome of your battles. Most games run daily except on weekends, and start
with 30-75 people.
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| About these pages: | This site Copyright 2001 by Leslie M. Barstow III |